Well pwede maging MAINSTREAM ang Steam dito sa atin dahil sa popularity ng DOTA2. Ewan ko lang kung ilan percent ng Steam users (which increased due to DOTA2) dito sa atin ang bumibili ng games online.
But since the study is about Steam being a content distribution platform, arguing using Dota 2 wouldn't hold since they're using Steam, but not using Steam's store.
Sir correct me if I'm wrong pero diba ang thesis is a paper which offers a solution to a problem? Gusto ko lang makita ano yung problem na you want to solve para from there you could work your way out.
About your inquiries I don't know if the NTC has available data regarding yung mga ganyan. Malamang lamang meron. Check mo na rin bills filed in congress regarding modernization of internet speed/equipment ng telcos in the philippines. Usually sa explanatory note ng bill sinasabi yung reason or history bakit nag file ang congressman ng bill so jam pack sa data yun regarding history ng internet technology and the like.
You could also check this out daming pointers diyan where you could find reliable data:
Anyway para hindi naman ot, aliw yung plants vs zombies. To anyone who hasn't tried that yet, I suggest download nyo na.
-- edited by ryu_ken_feilong on Aug 23 2014, 11:40 AM
^pwede ding nagpopropoae sila ng bagong software gaya ng steam.
MBA, thesis niya tungkol sa effects ng Steam sa local distributors