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relanrealn
on
26 Feb 14 @ 06:59 PM #
I already have basic knowledge of C, C++, Java and Python(also planning to study VB). Ano po ba ang next step ko?
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rufnek
on
05 Apr 14 @ 02:13 AM #
my try on flappy bird clone :)
<click here for link>
-- edited by rufnek on Apr 05 2014, 02:34 AM
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rufnek
on
05 Apr 14 @ 06:43 AM #
aus yan paps! retro
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polka
on
05 Apr 14 @ 07:04 AM #
game development are splitted into many teams:
- Programming Team (the one who builds a program code for the game on a specific platform they going to, eg PC/PS3/XBOX/iOS/Android)
- Story Writer (at least, even a indie game needs it, unless the game is very casual that needs no story at all)
- Graphics Designer (splitted into many different teams *the stars of the game development)
* Environment Designer (anything you see in background like maps, clouds, trees, roads, everything)
* Animator (either 3D or 2D)
* Character Designer (they need a base character design first bago mag proceed sa animation)
So if you think that you can build a game on your own, yes you can but you need to take 2 course IT and Arts. In Japan, most of their Graphics designer are originally not knowledgeable in computer programming. They only do animation and designing. Sometimes, they literally took months or years before the programming phase begins, so the Graphics Designer mostly do the Job (mostly 90% of the Job was done by them) on creating a so called \"Computer Game\".
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hanapparts
on
05 Apr 14 @ 10:06 PM #
@polka
Nakapagwork ka na sa isang Japanese game development studio?
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Fereal
on
06 Apr 14 @ 02:09 AM #
Kinokompile ko yung mga gawang Pinoy para may listahan online. Kung may alam pa kayong ibang Pinoy-developed, games or mods, commercial or hobby, collaborative or otherwise, papost lang sa thread na to.
Thnx.
<click here for link>
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rufnek
on
06 Apr 14 @ 03:17 AM #
@fereal
eto
<click here for link>
Funky Bug - free to play, casual
paki add nalng tnx
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Fereal
on
07 Apr 14 @ 10:12 PM #
@fereal
eto <click here for link>
Funky Bug - free to play, casual
paki add nalng tnx
Sorry, pero di muna ako magdadagdag ng mga flappy-clones dahil sa dami ng naglabasan.
Yung \"Pugo\" na clone lang yung nilagay ko, napilitan lang ilagay dahil sa dami ng dumapong media galing kung saan-saan (tinalo pa coverage ng Manila Rush ng Anino Games kek).
Pugo:
<click here for link>
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rufnek
on
15 Apr 14 @ 04:40 AM #
ok lang master lol 1st try on android games pa lang
nag update ako using Angle Framework gamit nya OpenGL
ambagal kasi ng adobe AIR
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lifecoders
on
22 Sep 16 @ 04:01 PM #
I've been in IT industry as a Sr. Software engineer for decades now, most of the time web service ang dinidevelop ko, I've been using this programming language through out of my career Java, C#, Javascript, JQuery, C++, then nag Android, nakaka bored kaya nag try ako mag aral paano gumawa ng mobile and desktop games, right now I'm trying Unity3D, C# friendly sarap mag develop ng games dito unlike LibGDX.
-- edited by lifecoders on Sep 22 2016, 04:02 PM
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neonwarge04
on
27 Sep 16 @ 09:02 AM #
Hi, I am currently game developer sa isang company dito sa Makati. Pero kumambyo konti yung career ko kasi my company is also accepting interactive apps sa mobile, and now they are trying full blown android enterprise app. So far good naman. I am now developing apps for Android.
Maraming game dev dito sa pinas. Pero para sakin, I think this is not good for the long term. You can have this career 3-5 years, but if you have much bolder plans, I think you can't hold on this career for too long. Especially kung me mga priorities ka na and responsibilities. Creating games is fun, I tell you that but as you grow you realize your strength and I believe its better na diversified yung skill set mo, yung generalist kung baga? Wag yung specialist (aka game developer). Di ko gusto state ng game dev dito sa pinas eh, tbh. Puro BPO lahat. If you want, you can always start on your own. Ang dami game sa steam dinivelop lang as hobby project taz isa lang yung dev. Who knows maybe someday you'll establish your own studio from the games you made yourself? Aim mo din at some point to become a responsible software engineer not just being a game dev. For me, magandang hobby of game dev, career? Meh.
Regarding dun sa original question mo. I realized in my early years, I should not be too worried about the Programming Languages. Programming Languages are meant to make our developer lives easier and you can definitely trust on that. What you should know is, kung di mo alam, you should know how to read docs at alam mo kung san hahanapin yan. Design Patterns, know it how to use them properly, magaral ka mag Unit Testing (Test Driven Development), pagaralan mo kung pano gumamit ng Build tools like Gradle, gumamit ka ng Software version control para sa mga projects mo, learn how to communicate, learn agile, learn how to make meaningful user stories, use Trello boards, know something about ORM, know something about multithreading(eg sync/async), networking (eg learn something about REST), learn about Generics and use it in your advantage esp kung meron ganun feature yung language (eg C++/Java/C#). Most important is DISCIPLINE and idenounce mo yung pagkaningas-kugon mo. Panget yung puro simula walang natatapos.
Tska yung mga gagamitin mo highly dependent naman yan sa gagawin mo, so far ang dami languages,tools,sdk which makes it easier for new dev to spend less time training kea sa tingin ko di ka naman mahihirapan.
1.) Games, do you want to publish games, then don't code using C++/Java using 3rd party libraries lang. What you need is an actual Game development SDK the likes of Unity or Unreal 3D
2.) Games, do you want to have hobby project, very simple games the like Flappy Bird? If you want challenge go code it in whatever language you like, C++/Java/Python/JS/C# you name it and then use game libraries or 2d/3d rendering libraries for those languages. You can make a Flappy Bird clone within a week or best within a day sa Unity or Unreal 2D.
3.) Mobile app? Anong Platform? iOS? Android? Android-> Android Studio + Java + Gradle and bunch of helpful dependencies + Unit Testing with Espresso UI Automator Robolectric, Mockito, Hamcrest. iOS wala ako alam
4.) Related sa #3 do you need database for mobile app pero di naman masyado complicated yung schema mo? I use Realm, the point is use ORM libraries marami dyan. If you want challenge write your own SQL.
And marami pa, I can't say so much about desktop development.
Basta dapat me mga project ka. Committed ka sa project na yun personal/professional. Dun ka talaga matuto.